Welcome to the FE-InfoTerminal!

This website is the joint effort of a team of fans from the Fallen Earth community. This game has become a bit of an obsession with all of us so we've spent months researching, compiling, organizing and putting this information all together so it is easily accessible. The information presented here comes from videos, podcasts, interviews, Newsletters, and the ongoing Questions of the Week and Official Fictions. These information sources range in date from 2004 to present and are listed for your convenience on our Resources page. We do our best to ensure the information provided here is as accurate and up-to-date as we can make it, but since Fallen Earth™ is still in development, all of the released data is subject to change as the developers work their magic and decide what works and what doesn't. Like the game, this site is subject to change as new information becomes available and we’ll continue to update here as soon as we can when new information is released. We’re here for the duration and hope you are too!
 

Breaking News...Breaking News

Fallen Earth is Feature Complete!

While we continue to work towards our next milestone, content complete, we’re going to begin our Alpha testing process in earnest over the next few weeks. We have a means for selecting our testers already in place, but we will bring in more outsider testers as we progress through the testing process.

Over the next few weeks we’ll be rolling out regular updates on Fallen Earth’s progress in addition to the ongoing Question of the Week posts on our forums. These updates will concentrate more on new systems and visuals within Fallen Earth, such as showing off some of our new creature models or the updated vehicle system. These updates will be appearing on a weekly basis on our web page at www.fallenearth.com.

Fallen Earth is also stepping up our advertising presence and will be working with a number of game sites to get the word out on our game. As we move past feature complete toward content complete, and toward release we want to start letting folks outside our existing fan base know about Fallen Earth. In the coming months this advertising campaign will increase in scope as we get closer and closer to release.

We will also be introducing other, more…covert ways for fans to interact with Fallen Earth. Keep an eye on our forums, and really the internet in general, for hints. The future is coming sooner than you think.

View the entire article at www.fallenearth.com/?page=featurecomplete.
           
(Editor's Note: Make sure to check out the link above to see the before & after screenshots showing the results of the art revamp!)


QotW Dev Notes - 7/3/2008
This week we’re working on the towns of Spider Hill, Watchtower, Coppermine, Pinkston, Mowbray, Picus Ridge, Devon Township, Barret Manor, the Repository, and Embry Crossroads. Embry Crossroads is getting particular attention since it’s the barter town in the Plateau. My favorite part of Embry Crossroads is an area nicknamed “Temple Row,” where all the religious nutjobs in the region try preaching to the masses, so you’ve got CoGs talking about the sleeping steel gods, the Judges decrying the preponderance of sin, etc. It’s a great color encounter that I think people will get a lot out of. We’re also working on the tutorial, new tool tips, guilds, vehicles, and raids.

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Backstory (condensed from www.fallenearth.com):

No one is sure where it came from or how it actually started.

The Shiva virus first showed itself in 2054, as a deadly influenza type epidemic, in the region between India and Pakistan. Tense political differences and volatile tempers lead to horrific attacks being launched. Hundreds of thousands in that area of the globe died within the first few hours of the nuclear devastation that followed. Those detonations blasted debris and radiation – as well as the Shiva virus – into the atmosphere. There Shiva mutated to again descend on a chaotic and fearful world. Humankind launched more nuclear attacks against one another all around the planet. Civilization collapsed within a matter of weeks with only a few secluded areas left capable of sustaining life.


Historic Odenville -- Sector 1

Shiva continued to mutate until it reached the non-lethal stage of Shiva 7. Those infected displayed similar symptoms as in the original Shiva infections, but this time they recovered and Shiva 7 became dormant in them. By this point more than 90% of the population had perished and of those who still lived, most were infected.
 
Over the course of decades however Shiva 7’s effects on human DNA began to manifest. The virus had dramatically altered the human genome causing a variety of mutations in its human hosts.

The year is now 2154 and players find themselves isolated in the Grand Canyon Province of the American southwest. Explore the world of Fallen Earth. Make the choices throughout the game that will evolve your character, choose a socio-political faction to align with or remain neutral in the conflict – if you can. Discover the adventure that is Fallen Earth and play a part in shaping the future of the region’s last bastion of humanity.

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Fallen Earth™ is an exciting new post-apocalyptic MMORPG currently in development with FPS style combat that will raise the standard of gaming to a whole new level. It features a completely classless system where characters are defined through gameplay rather than at their initial creation; a highly developed and involved crafting system where crafters are genuinely an intrinsic part of the game world; player versus player combat that has an important influence on the story; and many, many other stimulating features that will appeal to a wide variety of gamers and play styles.

Join the thriving community now at the Fallen Earth Official Forums!

 

 
Updates -
7/3/08:
From the Dev Notes, there's a lot of work being hammered out on Sector 1 towns and the Tutorial.  In this week's QotW, some updating and restating of previous info regarding the rating, the server/shard potential for the game, as well as advertising and thoughts on a movie.
See:
** Sectors & Towns
** Communication


6/26/08:
As the Dev Notes state, work is progressing on the content being added.  Hopefully, we'll all get a peek at what some of that content is in the near future.  This week's QotW deals with Inventory management, group mechanics, and some particulars on weapons.  See:
** Active Skills
** Combat Overview
** Inventory & Storage


6/19/08:
It was announced this week that the QotW would be moved to Thursday, as part of a communication revamping - allowing us more information in the future.  A few items of interest this week, as well as some recap on previously stated info also.  See:
** Sectors & Towns
** Skills


6/10/08:
This week, we've gone through and done some minor changes to the site, double-checked that our information is accurate across the site from all of the minor changes from the past few months.  A new interview with Lee and the latest QotW has also been posted, which deals with combat statistics and Hit/Damage Resolution.  See:
** Combat Overview
** Weapons & Ammo
** Armor
** Game FAQS




 
     


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