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Welcome to the FE-InfoTerminal!
This website is the joint effort of a team of fans from the Fallen
Earth community. This game has become a bit of an obsession with all
of us so we've spent months researching, compiling, organizing and
putting this information all together so it is easily accessible.
The information presented here comes from videos, podcasts,
interviews, Newsletters, and the ongoing Questions of the Week and
Official Fictions. These information sources range in date from 2004
to present and are listed for your convenience on our Resources
page. We do our best to ensure the information provided here is as
accurate and up-to-date as we can make it, but since Fallen Earth™
is still in development, all of the released data is subject to
change as the developers work their magic and decide what works and
what doesn't. Like the game, this site is subject to change as new
information becomes available and we’ll continue to update here as
soon as we can when new information is released. We’re here for the
duration and hope you are too!
Breaking News...Breaking
News
Fallen Earth is Feature Complete!
While we continue to work towards our next milestone,
content complete, we’re going to begin our Alpha testing
process in earnest over the next few weeks. We have a
means for selecting our testers already in place, but we
will bring in more outsider testers as we progress
through the testing process.
Over the next few weeks we’ll be rolling out regular
updates on Fallen Earth’s progress in addition to the
ongoing
Question of the Week posts
on our
forums. These updates
will concentrate more on new systems and visuals within
Fallen Earth, such as showing off some of our new
creature models or the updated vehicle system. These
updates will be appearing on a weekly basis on our web
page at
www.fallenearth.com.
Fallen Earth is also stepping up our advertising
presence and will be working with a number of game sites
to get the word out on our game. As we move past feature
complete toward content complete, and toward release we
want to start letting folks outside our existing fan
base know about Fallen Earth. In the coming months this
advertising campaign will increase in scope as we get
closer and closer to release.
We will also be introducing other, more…covert ways for
fans to interact with Fallen Earth. Keep an eye on our
forums, and really the internet in general, for hints.
The future is coming sooner than you think.
View the entire article at
www.fallenearth.com/?page=featurecomplete.
(Editor's Note: Make sure to check out the link above
to see the before & after screenshots showing the
results of the art revamp!)
QotW Dev Notes - 7/3/2008
This week we’re working on the towns of Spider Hill, Watchtower, Coppermine, Pinkston, Mowbray, Picus Ridge, Devon Township, Barret Manor, the Repository, and Embry Crossroads. Embry Crossroads is getting particular attention since it’s the barter town in the Plateau. My favorite part of Embry Crossroads is an area nicknamed “Temple Row,” where all the religious nutjobs in the region try preaching to the masses, so you’ve got CoGs talking about the sleeping steel gods, the Judges decrying the preponderance of sin, etc. It’s a great color encounter that I think people will get a lot out of. We’re also working on the tutorial, new tool tips, guilds, vehicles, and raids. |
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Backstory
(condensed from
www.fallenearth.com):
No one is sure where it came from or how it actually
started.
The Shiva virus first showed itself in 2054, as a deadly
influenza type epidemic, in the region between India and
Pakistan. Tense political differences and volatile tempers
lead to horrific attacks being launched. Hundreds of
thousands in that area of the globe died within the first
few hours of the nuclear devastation that followed. Those
detonations blasted debris and radiation – as well as the
Shiva virus – into the atmosphere. There Shiva mutated to
again descend on a chaotic and fearful world. Humankind
launched more nuclear attacks against one another all around
the planet. Civilization collapsed within a matter of weeks
with only a few secluded areas left capable of sustaining
life. |

Historic Odenville -- Sector 1 |
Shiva continued to mutate until it reached the non-lethal stage of
Shiva 7. Those infected displayed similar symptoms as in the
original Shiva infections, but this time they recovered and Shiva 7
became dormant in them. By this point more than 90% of the
population had perished and of those who still lived, most were
infected.
Over the course of decades however Shiva 7’s effects on human DNA
began to manifest. The virus had dramatically altered the human
genome causing a variety of mutations in its human hosts.
The year is now 2154 and players find themselves isolated in the
Grand Canyon Province of the American southwest. Explore the world
of Fallen Earth. Make the choices throughout the game that will
evolve your character, choose a socio-political faction to align
with or remain neutral in the conflict – if you can. Discover the
adventure that is Fallen Earth and play a part in shaping the future
of the region’s last bastion of humanity.
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Fallen Earth™ is an exciting new
post-apocalyptic MMORPG currently in development with FPS style combat that will raise the
standard of gaming to a whole new level. It features a completely
classless system where characters are defined through gameplay
rather than at their initial creation; a highly developed and
involved crafting system where crafters are genuinely an intrinsic
part of the game world; player versus player combat that has an
important influence on the story; and many, many other stimulating
features that will appeal to a wide variety of gamers and play
styles.
Join the thriving community now at the
Fallen Earth Official Forums!
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Updates -
7/3/08:
From the
Dev Notes, there's a lot of work being hammered out on Sector 1 towns
and the Tutorial. In this week's
QotW, some updating and restating of
previous info regarding the rating, the server/shard potential for the
game, as well as advertising and thoughts on a movie.
See:
** Sectors & Towns
** Communication
6/26/08:
As the
Dev Notes state, work is progressing on the content being added.
Hopefully, we'll all get a peek at what some of that content is in the
near future. This week's
QotW deals with Inventory management,
group mechanics, and some particulars on weapons. See:
** Active Skills
** Combat Overview
** Inventory & Storage
6/19/08:
It was
announced this week that the
QotW would be moved to Thursday, as
part of a communication revamping - allowing us more information in the
future. A few items of interest this week, as well as some recap
on previously stated info also. See:
** Sectors & Towns
** Skills
6/10/08:
This
week, we've gone through and done some minor changes to the site,
double-checked that our information is accurate across the site from all
of the minor changes from the past few months. A new
interview with Lee and the latest
QotW has also been posted, which deals
with combat statistics and Hit/Damage Resolution. See:
** Combat Overview
** Weapons & Ammo
** Armor
** Game FAQS
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