Advancement

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There are two ways to advance a character in Fallen Earth.

The first method is through Experience Points (a.k.a. XP or xp). Experience points are earned through combat, crafting, exploration and missions. They are used to gain character level advancement. The difference between character levels is very small and players of vastly different levels can still be competitive depending on how each individual player has spent their Advancement Points.

The second method of advancement is through Advancement Points (a.k.a. AP) earned through both combat and non-combat means. Advancement points are more important to character development than XP in that they are used to advance character skills, mutation skills, and attributes. These skills and attributes are the foundation of character development and are used to make the individual character unique.

In general, creating a character that is combat oriented will allow faster advancement with inferior crafting ability, while creating a non-combat oriented character will allow for slower advancement with superior crafting ability. This does not mean that a combat oriented character cannot craft or that a crafting oriented character cannot engage in combat. Characters can be both master crafters and combat effective at the same time with neither skill set suffering.

The following list of factors serves to define a character and make it unique.

Attributes

Attributes are the basic abilities of a character. They all begin at level 11 and increase 1 point per level, in addition to points gained through APs. More detailed information concerning Attributes is available on the Attributes
page.

Active Skills

Active skills are earned abilities. More detailed information on Active skills is available on the
Active Skills page.

Tradeskills

These skills are used to collect resources and craft. Detailed information is available on the Tradeskills
page.

Mutation Skills

These skills advance similarly to skills. See the
Mutations page for more information.

Hit Points

Amount of damage a character can take; based on the attributes of Endurance and Strength.

Stamina

Based on the attributes of Endurance and Willpower and used to power non-mutation abilities. Using weapons drains stamina depending on the characteristics of the weapon.

Bio-Energy

Previously called Gamma, this is used to power mutation abilities and is based on a character’s Willpower and Intelligence attributes.

Level

Earned by gaining experience points and represents a character’s power level.
 
Resistances

These are a character’s resistances to various forms of damage and are determined through a variety of factors to include armor, mutations and special abilities.





Resources: 46, 57

 

 

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