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Overview
The requirements for starting a clan in Fallen Earth are 10,000
chips and 10 members. Once a clan has been founded its membership
can then number anywhere from 1 to 250. There can only be one Clan
Leader at a time, but the Leader can delegate responsibilities and
permissions to others so they can have most of the power the Leader
does. Clans start with three basic ranks but the Clan Leader can
create up to ten ranks – each one having its own permissions list.
These permissions lists cover such things as who can invite/remove,
promote/demote, use the clan vault, accept Clan War challenges, etc.
Clan Wars
Clans can challenge other Clans to do battle in PvP zones. The two
Clan Leaders agree on a point goal, length of combat, start time,
handicap for clans of different power levels, and preferred
location. Points in a Clan War are earned by each clan for killing
the opposing team. The first clan to reach the point goal wins.
Bounties may be placed on the opposing clans by the parties involved. Additional rewards are
being worked on to encourage participation.
Clan Leveling
The current plan is for clans to be able to earn Clan APs in a
number of ways – missions such as raids on enemy factions or turning
in a huge number of crafted items. Clan APs may be spent on special
abilities such as discounts from all merchants, increasing the favor
of the faction the clan is aligned with (although a clan doesn’t
need to align with a specific faction, they’ll get more abilities if
they are), or a small speed boost. None of these Clan abilities will
be combat-related.
Resources:
111, 118, 119, 144
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