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The party dynamics in
Fallen Earth are substantially different than the standard MMO
makeup. The main reason for this is the lack of classes and the
ability for players to multi-task. Teams will best succeed with a
variety of skills in their group and most players will be able to
fill multiple roles. Fallen Earth is designed to encourage
teams/groups to move together using good combat tactics rather than
the standard “pull, melee fight, repeat”.
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instances and other scripted events, instead of bigger bad
guys there will be more tactical objectives that will
require solid group tactics such as player squad A being a
distraction while player squad B sneaks into a base with
player squad C fighting off reinforcements. |
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Resources:
6, 9, 17, 19, 20, 21, 22, 23, 24, 27, 39, 90, 93, 97 |
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