Group Combat

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The party dynamics in Fallen Earth are substantially different than the standard MMO makeup. The main reason for this is the lack of classes and the ability for players to multi-task. Teams will best succeed with a variety of skills in their group and most players will be able to fill multiple roles. Fallen Earth is designed to encourage teams/groups to move together using good combat tactics rather than the standard “pull, melee fight, repeat”.
 
In instances and other scripted events, instead of bigger bad guys there will be more tactical objectives that will require solid group tactics such as player squad A being a distraction while player squad B sneaks into a base with player squad C fighting off reinforcements.







Resources: 6, 9, 17, 19, 20, 21, 22, 23, 24, 27, 39, 90, 93, 97

 

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