Character Creation

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Players will have the option of up to 4 characters per server.

Each player character in the game is a human clone with mutated DNA due to Shiva 7 having infected all the genetic samples used to create these player clones. The reason all PCs are clones is an important storyline element that will be revealed to those who choose to pursue that storyline option.

This doesn’t mean however that all players have to look alike. There are a variety of ways to make individual characters have a unique appearance. Many of these choices are listed further down on this page.

Fallen Earth has a completely class-less system, so the only decisions a player needs to make at the beginning of the game is the initial appearance of their character and the character's name (see below). The actual definition of individual characters comes from gameplay. This character definition comes about by how players spend the Advancement Points their character earns. Players can, during the course of the game, develop any skills they wish to and can even develop several areas of expertise as high as they can go with no particular skill set suffering for it. More information concerning earning and spending Advancement Points is available on the Advancement page.

During the character creation process players make selections based on the following list of standard options (more character models are being added
in the near future -- more information as it becomes available):

1. Gender specific head models (numerous pre-generated options with variations in chin, nose, cheekbones and eyebrows - 24 models were named as the 'bottom of the ballpark'). There are no sliders for adjustments.
2. Skin tone (16 skin tones)
3. Character age (somewhat adjustable with the use of wrinkles, crow’s feet, and hair color)
4. Eye color (8 colors, some options may be involved with mutations)
5. Hair style and color (the exact number of styles and colors frequently increases)
6. Body scale (currently can be proportionally scaled 10% up or down from standard)
7. Character accessories:
   a. facial hair for males (2 slots) or lipstick and eye-shadow for females (1 slot each)
   b. facial piercings in silver or gold (2 slots – ears, nose, lips & eyebrows)
   c. body hair for males or belly ring for females
   d. facial tattoos (2 slots – eyes, mouth, chin, forehead)
   e. body tattoos ( 2 slots – stomach, chest, upper and lower back, arms)
   f. war paint (2 slots with many color options and patterns)
8. Basic beginning equipment of shirt, hat, pants, and shoes.

Throughout the game, players will find a variety of methods to alter their characters’ appearance. Barter towns and other large settlements offer such things as barber shops and tattoo parlors where characters will be able to make changes to their appearance. Face painting kits are another available option for appearance changes.

Players are able to set their character’s facial expression and there are a huge range of available emotes and a number of stances to choose from.

Naming Your Character

Player character names will be limited to a certain, as yet undecided, number of characters which can include spaces, but not symbols or numbers.  Characters can use given names, nicknames, surnames, or any combination - as long as it fits in the space provided.

Player names are currently visible within a ten meter range, or when a player is targeted.  This may be altered in the future.





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