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Overview
Players will have the option of up to 4 characters per server.
Each player character in the game is a human clone with mutated DNA due to Shiva 7 having infected all the genetic samples used to create these player clones. The reason all PCs are clones is an
important storyline element that will be revealed to those who choose to pursue that storyline option.
This doesn’t mean however that all players have to look alike. There
are a variety of ways to make individual characters have a unique
appearance. Many of these choices are listed further down on this
page.
Fallen Earth has a completely class-less system, so the only
decisions a player needs to make at the beginning of the game is the
initial appearance of their character and the character's name (see
below). The actual definition of
individual characters comes from gameplay. This character definition
comes about by how players spend the Advancement Points their
character earns. Players can, during the course of the game, develop
any skills they wish to and can even develop several areas of
expertise as high as they can go with no particular skill set
suffering for it. More information concerning earning and spending
Advancement Points is available on the
Advancement page.
During the character creation process players make selections based
on the following list of standard options (more character models are
being added
in the near future -- more information as it becomes available):
1. Gender specific head models (numerous pre-generated options with
variations in chin, nose, cheekbones and eyebrows - 24 models were named
as the 'bottom of the ballpark'). There are no sliders for adjustments.
2. Skin tone (16 skin tones)
3. Character age (somewhat adjustable with the use of wrinkles,
crow’s feet, and hair color)
4. Eye color (8 colors, some options may be involved with mutations)
5. Hair style and color (the exact number of styles and colors frequently increases)
6. Body scale (currently can be proportionally scaled 10% up or down
from standard)
7. Character accessories:
a. facial hair for males (2 slots) or lipstick and eye-shadow for
females (1 slot each)
b. facial piercings in silver or gold (2 slots – ears, nose, lips &
eyebrows)
c. body hair for males or belly ring for females
d. facial tattoos (2 slots – eyes, mouth, chin, forehead)
e. body tattoos ( 2 slots – stomach, chest, upper and lower back,
arms)
f. war paint (2 slots with many color options and patterns)
8. Basic beginning equipment of shirt, pants, and shoes.
In game methods of altering a character's appearance have not been mentioned for some time now, so barber shops, tatoo parlors, and face painting kits may have been shelved until a later time.
Players are able to set their character’s facial expression and
there are a huge range of available emotes and a number of stances
to choose from.
Naming Your Character
Player character names will be limited to approx. 32 spaces. Names can include spaces, but not symbols or numbers and there will be a mechanic in place to prevent names that are deemed offensive (i.e. swear words, racist or sexist, etc.).
Player names are currently visible within a ten meter range, or when a player is targeted. This may be altered in the future.
Resources: 2, 5, 7, 8, 12, 14, 16, 18, 19, 21, 23, 25,
26, 27, 38, 42, 48, 53, 65, 106, 107, 112, 119, 123, 161, 164, Multimedia 23 & 25 |
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