Faction Overview

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Six main socio-political factions struggle to dominate the Grand Canyon Province within the world of Fallen Earth. Within each faction there are at least two sub-factions. During the course of the game, players have the choice to join a faction or to remain neutral in the conflict. Characters can earn faction ranks and join in the capture of conflict towns. Faction contacts will be available in both PvE and PvP areas, although the focus of their activities will be different depending on which area you find them in.

The main factions are:
 
Children of the Apocalypse (CHOTA) – Warriors, mutants, and philosophers who believe that only by destroying all that remains of the old world can humanity survive.


Graphic design by Phenix
Red lines indicate arch-enemies, orange lines indicate less than friendly, green lines indicate allies.

Enforcers – Military/pseudo-military types who think law and order is the only way to secure the future of civilization.
Lightbearers – Warriors, healers, priests, and mutants whose philosophy is that the next step in human evolution is mutations.
Techs – Researchers, scientists, mechanics who wish to return humanity to its previous dominion of the planet through science.
Travelers – Merchants, entertainers and criminals who believe commerce will drive humanity to succeed.
Vistas – Farmers, rangers, and ranchers who believe humanity will only survive if it cares for and restores nature’s balance.

The conflicting philosophies of the factions is easiest to understand if arranged on a wheel, the factions on the opposite sides are arch-enemies, the ones to the left and right are allies and the ones to each side of the arch-enemies are less than friendly, but not necessarily outright hostile. There are also Sub-factions and Neutral factions.

Faction Points

Players earn reputation points for helping members of a specific faction. Completing a significant mission to assist your faction gains you reputation points with your faction and you gain half as many points with your allied factions. But, you lose twice that many points with your archenemy and an amount equal to your gain from your enemy factions.

For example: Character X runs a significant Vista mission and that mission earns 6 reputation points with the Vista faction. The break down of points earned and lost across the board would be as follows:
 

Vista CHOTA (ally) Lightbearer (ally) Enforcer (enemy) Travelers (enemy) Tech (arch-enemy)
+6 +3 +3 -6 -6 -12

So, while gaining a total of 12 positive faction points, Character X also loses a total of 24 faction points with the opposing side of the wheel. It will be difficult, if not impossible, to remain friends with everyone when carrying out faction-specific missions.

Members of all factions will react to a character based on that character’s points with them. But, don’t make the mistake of thinking that a Vista character will automatically have a good standing with all CHOTA and all Lightbearers, both considered Vista allies, this will not necessarily be the case. In the above example, the Vista character would gain positive points in both CHOTA and Lightbearers. But, what if that same Vista character did a mission from a CHOTA contact? Below is a breakdown of what the gains/losses would look like then.
 

Vista CHOTA (ally) Lightbearer (enemy) Enforcer (arch-enemy) Travelers (ally) Tech (enemy)
+3 +6 -6 -12 +3 -6

The example Vista character would, in this case, lose standing with the Lightbearers (a Vista ally), etc. As can be seen, players must pay careful attention to the faction standings of their character. Completing the wrong mission(s) could, over the course of time, dramatically change that character’s standings amongst all the factions.

There is an in-game window to help players keep track of their ranking with the six main factions, townsfolk in general, Franklin’s Riders, and the Banker’s Guild.

A character’s faction ratings also govern how much their reward will be for killing certain other characters. Characters are rewarded with faction points for designated kills and the more a character’s faction hates that designated target, the more faction points are awarded for their death. Characters will also receive faction point rewards for killing targets designated by their faction’s enemies. Doing so however will damage a character’s standing with their friendly factions.

Having a character in one faction does not affect any of a player’s other characters. For example, if a player’s first character becomes a Tech, their second could become a Vista, their third a CHOTA, their fourth a Neutral.

Individual Factions

Each faction has nine skills they excel at, and ten skills they are average at.  To learn skills besides these nineteen, faction members must seek out instructors from allied factions of neutral instructors.  Please see the individual Faction pages for more information.

Joining a faction will not give characters specific skills or points, but it will make available faction specific knowledges which grant special abilities, recipes, and mutation powers and there are a small number of unique knowledges for faction preferred skills that are only taught by that faction. Factions teach knowledges at different points and these require both faction ratings and skill levels in order to learn them. Characters will eventually be able to learn almost everything from their faction, but some factions take longer than others. Characters are also able to learn many things from those factions that are allied with their own.

Other than the unique Knowledges, players will be able to get almost all Knowledges and items through means other than factions (i.e. independent instructors and merchants).

Players will be able to mitigate some aspects of the faction system with high Charisma, mutations, or by using Stealth to masquerade as other factions, but characters disguised as members of other factions will not have a high enough faction rating to use faction-specific gear. By the same token, players can use other abilities, such as Perception, to cancel out these disguise powers.

Faction Gear

Each faction has faction specific equipment that can only be worn or used by those with sufficient faction rating to earn the gear. Each faction will have numerous pieces of clothing and armor that are specific to their faction. Some items will function as armor while others may have different functions. Each Faction has pieces for a variety of slots, with the minimum being 1 slot each for chest, foot, glove, belt, and head piece. Most of these slots have 3-5 different pieces for each Faction which denotes different ranks or membership in sub-factions. Faction-specific clothing and armor can only be worn by members of the appropriate faction. Crafters can learn to make Faction-specific clothing and armor with the appropriate Armorcraft skill and a really high Faction rating.

Changing Factions

Early in the game, factions can be changed relatively easily, but the longer you are a member of a faction, the more difficult it is to change to a different one – especially one that is directly opposed to your current one. To change a character’s faction allegiance you must increase that character’s standing with one of its faction’s allies. By increasing their standing with a group that was previously an enemy, a player can work their way around the wheel. This will not be particularly difficult in the early stages, but the longer you belong to a faction, the harder it will be to change affiliations. The factions and choosing to align with one or another will change the player’s game experience.

Subfactions

Information on some Subfactions can be found on the individual Faction pages and on the Fallen Earth website, but there are other Subfactions that are somewhat secretive and must be discovered in game. Most subfactions embody a certain facet or element of a major faction’s overall philosophy while others serve specific story elements. Each of the major factions has at least two subfactions while some have more.
 
In order to join a subfaction you must first find the representative and do specific tasks for them. As you do more for them you’ll gain access to special subfaction titles, equipment and abilities. While running missions, players will often run into subfaction members offering different ways to complete the mission, or competing storylines where players can choose to align with one of those subfactions.  Some subfactions are mutually exclusive, but not all. In general, the more special story and content elements a subfaction has the more exclusive and harder to find it will be.

Villain Factions

While players may occasionally do some missions for certain villain factions they cannot join those groups. However, doing such missions will lower their faction rating with all the other factions and the population of the Province as a whole. It is possible for a player to rate high enough with villain factions that they become unwelcome everywhere. It is not recommended.





Resources: 6, 9, 12, 16, 17, 18, 19, 20, 23, 24, 25, 28, 36, 44, 47, 49, 51, 73, 74, 81, 82, 100, 102, 103, 104, 110, 113, 125, 144



 

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