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Six main
socio-political factions struggle to dominate the Grand Canyon
Province within the world of Fallen Earth. Within each faction there
are at least two sub-factions. During the course of the game,
players have the choice to join a faction or to remain
neutral in
the conflict. Characters can earn faction ranks and join in the
capture of conflict towns. Faction contacts will be available in both PvE and PvP areas, although the focus of their activities will be different depending on which area you find them in.
The main factions are:
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Children
of the Apocalypse (CHOTA) – Warriors, mutants,
and philosophers who believe that only by destroying all
that remains of the old world can humanity survive. |

Graphic design by Phenix
Red lines indicate arch-enemies, orange lines
indicate less than friendly, green lines indicate allies. |
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Enforcers – Military/pseudo-military types who
think law and order is the only way to secure the future of
civilization. |
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Lightbearers – Warriors, healers, priests, and
mutants whose philosophy is that the next step in human
evolution is mutations. |
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Techs
– Researchers, scientists, mechanics who wish to return
humanity to its previous dominion of the planet through
science. |
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Travelers – Merchants, entertainers and criminals
who believe commerce will drive humanity to succeed. |
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Vistas
– Farmers, rangers, and ranchers who believe humanity will
only survive if it cares for and restores nature’s balance. |
The conflicting
philosophies of the factions is easiest to understand if arranged on
a wheel, the factions on the opposite sides are arch-enemies, the
ones to the left and right are allies and the ones to each side of
the arch-enemies are less than friendly, but not necessarily
outright hostile. There are also Sub-factions and Neutral factions.
Faction Points
Players earn reputation points for helping members of a specific
faction. Completing a significant mission to assist your faction
gains you reputation points with your faction and you gain half as
many points with your allied factions. But, you lose twice that many
points with your archenemy and an amount equal to your gain from
your enemy factions.
For example: Character X runs a significant Vista mission and that
mission earns 6 reputation points with the Vista faction. The break
down of points earned and lost across the board would be as follows:
| Vista |
CHOTA (ally) |
Lightbearer
(ally) |
Enforcer
(enemy) |
Travelers
(enemy) |
Tech
(arch-enemy) |
| +6 |
+3 |
+3 |
-6 |
-6 |
-12 |
So, while gaining a total
of 12 positive faction points, Character X also loses a total of 24
faction points with the opposing side of the wheel. It will be
difficult, if not impossible, to remain friends with everyone when
carrying out faction-specific missions.
Members of all factions will react to a character based on that
character’s points with them. But, don’t make the mistake of
thinking that a Vista character will automatically have a good
standing with all CHOTA and all Lightbearers, both considered Vista
allies, this will not necessarily be the case. In the above example,
the Vista character would gain positive points in both CHOTA and
Lightbearers. But, what if that same Vista character did a mission
from a CHOTA contact? Below is a breakdown of what the gains/losses
would look like then.
| Vista |
CHOTA (ally) |
Lightbearer
(enemy) |
Enforcer
(arch-enemy) |
Travelers
(ally) |
Tech (enemy) |
| +3 |
+6 |
-6 |
-12 |
+3 |
-6 |
The example Vista
character would, in this case, lose standing with the Lightbearers
(a Vista ally), etc. As can be seen, players must pay careful
attention to the faction standings of their character. Completing
the wrong mission(s) could, over the course of time, dramatically
change that character’s standings amongst all the factions.
There is an in-game window to help players keep track of their
ranking with the six main factions, townsfolk in general, Franklin’s
Riders, and the Banker’s Guild.
A character’s faction ratings also govern how much their reward will
be for killing certain other characters. Characters are rewarded
with faction points for designated kills and the more a character’s
faction hates that designated target, the more faction points are
awarded for their death. Characters will also receive faction point
rewards for killing targets designated by their faction’s enemies.
Doing so however will damage a character’s standing with their
friendly factions.
Having a character in one faction does not affect any of a player’s
other characters. For example, if a player’s first character becomes
a Tech, their
second could become a
Vista, their third a
CHOTA, their fourth a
Neutral.
Individual
Factions
Each faction has nine skills they excel at, and ten skills they are
average at. To learn skills besides these nineteen, faction
members must seek out instructors from allied factions of neutral
instructors. Please see the individual Faction pages for more
information.
Joining a faction will not give characters specific skills or
points, but it will make available faction specific knowledges which
grant special abilities, recipes, and mutation powers and there are
a small number of unique knowledges for faction preferred skills
that are only taught by that faction. Factions teach knowledges at
different points and these require both faction ratings and skill
levels in order to learn them. Characters will eventually be able to
learn almost everything from their faction, but some factions take
longer than others. Characters are also able to learn many things
from those factions that are allied with their own.
Other than the unique Knowledges, players will be able to get almost
all Knowledges and items through means other than factions (i.e.
independent instructors and merchants).
Players will be able to mitigate some aspects of the faction system
with high Charisma, mutations, or by using Stealth to masquerade as
other factions, but characters disguised as members of other
factions will not have a high enough faction rating to use
faction-specific gear. By the same token, players can use other
abilities, such as Perception, to cancel out these disguise powers.
Faction Gear Each faction has faction specific equipment that can only be worn or
used by those with sufficient faction rating to earn the gear. Each
faction will have numerous pieces of clothing and armor that are
specific to their faction. Some items will function as armor while
others may have different functions. Each Faction has pieces for a
variety of slots, with the minimum being 1 slot each for chest,
foot, glove, belt, and head piece. Most of these slots have 3-5
different pieces for each Faction which denotes different ranks or
membership in sub-factions. Faction-specific clothing and armor can
only be worn by members of the appropriate faction. Crafters can
learn to make Faction-specific clothing and armor with the
appropriate Armorcraft skill and a really high Faction rating.
Changing
Factions
Early in the game, factions can be changed relatively easily, but
the longer you are a member of a faction, the more difficult it is
to change to a different one – especially one that is directly
opposed to your current one. To change a character’s faction
allegiance you must increase that character’s standing with one of
its faction’s allies. By increasing their standing with a group that
was previously an enemy, a player can work their way around the
wheel. This will not be particularly difficult in the early stages,
but the longer you belong to a faction, the harder it will be to
change affiliations. The factions and choosing to align with one or
another will change the player’s game experience.
Subfactions
Information on some Subfactions can be found on the individual
Faction pages and on the Fallen Earth website, but there are other
Subfactions that are somewhat secretive and must be discovered in
game. Most subfactions embody a certain facet or element of a major
faction’s overall philosophy while others serve specific story
elements. Each of the major factions has at least two subfactions
while some have more.
In order to join a subfaction you must first find the representative
and do specific tasks for them. As you do more for them you’ll gain
access to special subfaction titles, equipment and abilities. While
running missions, players will often run into subfaction members
offering different ways to complete the mission, or competing
storylines where players can choose to align with one of those
subfactions. Some subfactions are mutually exclusive, but not all. In general, the
more special story and content elements a subfaction has the more
exclusive and harder to find it will be.
Villain
Factions
While players may occasionally do some missions for certain villain factions they cannot join those groups. However, doing such missions will lower their faction rating with all the other factions and the population of the Province as a whole. It is possible for a player to rate high enough with villain factions that they become unwelcome everywhere. It is not recommended.
Resources:
6, 9, 12, 16, 17, 18, 19, 20, 23, 24, 25, 28, 36, 44, 47, 49, 51,
73, 74, 81, 82, 100, 102, 103, 104, 110, 113, 125, 144
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