Game World

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The gameworld of Fallen Earth is 83.89 kilometers per side in size and those players who spend the time to explore this vast land will be rewarded with additional content such as experience, encounter areas, or particularly rich salvage areas. Initially though players will not be able to get into some areas due to radiation or other threats.

The gameworld has a full and varied ecosystem complete with seasons, ambient weather related sounds, springtime vegetation growth and snow in appropriate areas during winter. Pre-Fall experiments in terraforming and ecological genetic engineering have created some rather unusual niche ecosystems within the Province so certain areas will be quite different from how they are currently. Weather will not impact game playability. The day/night cycle is set at six times faster than real life, making game days and nights each about 4 hours long. Night time in the desert is quite dark so various light-providing items such as flashlights have been added to help players.

Only certain objects, within the game world, are flagged as physics objects. There are two main reasons behind this logic: 1) it’s expensive for people’s processors to have a lot of physics objects; and 2) if all objects were physics objects, the whole game world would soon be a real mess of piled up objects and debris.

Server events are planned; the most basic is retaking towns that have been overrun by raiders, infected, etc. The game world will react to the actions of players as towns are retaken. Players will get a lot by paying attention to NPC chatter.  Some of this chatter will be helpful and provide needed game information; other parts will be very entertaining.  An example of one of the more humorous scenarios would be one described in a GDC '08 interview posted by MMORPG.com: evidently, some clones have difficulty coping with their new reality and wind up getting themselves killed, repeatedly - only to be cloned again each time they die.  This process is observed, and amusingly commented on, by NPCs who are standing nearby.

Bosses, who will be encountered later in the game, will be introduced early on - even in the Tutorial - and show themselves to be very deserving of being killed in those later encounters.

Background:

In all of the history of the Canyon Province, there is one name that stands out: GlobalTech. The first records of this pre-Fall international mega-corporation comes from their acquisition by Brenhauer Investments in 2033. Less than two decades later GlobalTech moved its headquarters to the Lake Mead area - land owned by its controlling company whose headquarters had been moved to the north rim of the Grand Canyon in 2049. With militarily controlled borders, they segregated themselves from the rest of the US. In 2050 GlobalTech created a corporate-feudal state.

GlobalTech quickly established themselves in the area and by 2051 they had become completely self-sufficient and had no need for supplies from the outside world. So well were they doing, they became a producer of minerals and finished goods.

They went unchallenged, as far as anyone knows, for about a year, until the Vista Society moved into the area and set up communes. The Vista Society, being environmentalists and eco-warriors, began sabotaging GlobalTech's lumbering operations in the Kaibab Forest. What method of lumbering operations or what sabotage was conducted is not known.

Two years later, when the Shiva virus made itself first known in the southern countries of Asia and began to spread, the US government started construction on the Hoover Dam Garrison. Within a year the situation had become highly volatile, with countries accusing one another of releasing Shiva. Nuclear attacks were launched from and to those countries within the south Asian region. The Hoover Dam Garrison went active that same year under the command of Col. Orson Masters.

It took awhile to reach the Province, but by 2056 the first cases of Shiva appeared and all but 10% of the population expired in less than a year. Shortly thereafter the Hoover Dam Garrison lost contact with the outside world.

Survivors from the area around the Grand Canyon sought out the Garrison for safety. Refugees from as far away as the city of Las Vegas straggled in over the following year.

Many signs of GlobalTech can still be found, such as products, a few still functioning businesses, advanced technology such as the LifeNet Pods, and bunkers created before the Fall. Fragmented information suggests there may be more corporate provinces of GlobalTech than just the Grand Canyon Province.





Resources: 6, 7, 36, 42, 50, 73, 74, 105, 109, Fallen Earth Official Site, 132, 134, 137



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