Attributes

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Advancement Points

Advancement points (AP) are used to advance character skills, mutation skills, and attributes. Characters earn 2 AP for every 1/10th of a level they achieve (as well as through other means) and these AP may be spent in any manner the player wishes. Each skill and mutation skill has two attributes that limit how high that particular skill can be raised and the attributes must be raised for the skill to reach the maximum available at that level. One AP will raise a skill by 1 point, 5 AP will raise an attribute by 1 point. Most characters can have 3-5 attributes and 3-5 skills at the maximum level for most of the game if they so choose.

Attributes

These are the basic abilities of a character. They all begin at level 11 and increase 1 point per level, in addition to points gained through APs. APs can raise attributes up to 50% higher than its base value for a given level. The attributes used in Fallen Earth are the following:

 

Strength Affects Melee and Armor Use skills and has a minor effect on hit points. Determines weight allowance and how much gear can be carried by a character. Also affects some mutation skills.
Endurance Affects health and resistance to damage, Athletics skill and Armor Use Skill. Greatly affects Hit Points and Stamina. Also affects some mutation skills
Coordination Ability to control body's movements and affects Dodge, Athletics, and Stealth skills. Also affects some mutation skills
Dexterity Control over hand movements and affects Rifle, Pistol, and Melee skills as well as some mutation skills.
Intelligence Affects learning and problem solving abilities and establishes limits on all trade skills, along with Perception. Slightly affects Bio-energy and affects some mutation skills.
Willpower Force of Will. Affects all mutation skills and greatly affects Bio-Energy and slightly affects Stamina.
Perception Acuity of senses. Helps see through Stealth abilities. It affects nearly every skill in the game (Rifle, Pistol, Dodge, Group Tactics, First Aid), though usually to a minor extent. Establishes limits on Tradeskills.
Charisma Interpersonal skills which affects faction relations, prices when buying and selling from NPCs, managing NPCs and pets, etc., and shares in NPC-run farms/ranches/mines/factories you can have. Also affects the Group Tactics skill and some mutation skills





Resources: 8, 12, 16, 23, 26, 36, 42, 46, 92, 95, 119



 

 

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