Active Skills

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Active skills are skills involved in normal, non-mutation based combat, item use, and interacting with the environment.  All characters have some rating in all of the skills listed below.  These skills are based on the formula of (Primary Attribute * 75%) + (Secondary Attribute * 25%).  Skills on this list are raised at a cost of 1 AP per point up to double the base value of that skill.

Each active skill has a number of special activatable abilities linked to it. These specials consume stamina, though for most it is consumed over time. Specials are not designed to be a primary combat style, they are meant to strengthen a character’s own abilities or weaken their enemies’. Buffs, debuffs, and Damage over Time (DoT) effects have some manner of visual effect (i.e. a brief glow or symbol over the character's head) so players can tell whether or not these abilities have 'hit' successfully. Below is a list of Active skills and some special abilities for each (not an exhaustive list). 

 

Skill Effect Special Abilities Primary Attribute (75%) Secondary Attribute (25%)
Animal Training Allows for the training of mounts and pets currently, but other functionality may be added later. --- Charisma Perception
Armor Use Allows the character to learn defensive special abilities, use a wider selection of armor, and is factored into determining how effective a character's armor is when the character is damaged. -Armor Maintenance: Increase armor for a short time at the expense of a repair kit.
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Dreadnought Stance: Long-term ability that reduces speed to increase armor.
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Recognize Weakness: Ignore some of the target's armor, making it more vulnerable to your attacks
Strength Endurance
Athletics Allows the character to learn a variety of self-buff effects, such as increased movement rates or hit point recovery. -Dash: Increase speed for a short time.
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Second Wind: Recover stamina at the cost of hit points by pushing your body farther than it should go.
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Shake It Off: Remove debilitating physical effects.
Endurance Coordination
Dodge When a character is attacked in ranged combat, the target's Dodge skill is compared to the attacker's Rifle or Pistol skill to determine critical hit chance, damage bonuses, etc... -Duck and Weave: Boosts your Dodge skill but reduces your Rifle and Pistol skills as you concentrate on getting away. Coordination Perception
First Aid Allows the character to use a number of healing items and special abilities, such as recovering Health over time, restoring Stamina, or removing poison and disease effects. -Staunch Wound: Restores hit points to the target.
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Treat Poison: Removes poison effects from the target.
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Resuscitation: Restores an incapacitated character
Intelligence Perception
Group Tactics Allows the character to use a number of group buffs. -Rally: Help your allies recover more quickly in battle by keeping their spirits up.
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Draw Fire: Get the attention of an enemy, drawing their attacks towards you. This a PvE ability.
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Offensive Coordination: Boosts the Rifle, Pistol, and Melee skills of your group.
Charisma Perception
Melee Determines the effectiveness of melee combat, including chance of critical hits, weapon selection, and special attacks.  Melee has a subskill called Melee Defense which is equal to a character's Melee, but may be modified separately by effects, items, etc...  When a character is attacked, the character's Melee Defense is compared to the attacker's Melee to determine the chance of critical hit, damage bonuses, etc... -Knockdown Strike: Knocks the target off their feet for a very short time.
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Lingering Wound: Does small amounts of damage for a time after the wound is inflicted
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Feint: Reduces your target's Melee skill for a short time after you fake them out.
Strength Coordination
Pistol Determines effectiveness of pistols in combat, including chance of critical hits, weapon selection, and special attacks.  Pistols don't have the range of rifles (falling midway between Melee weapons and Rifles), but can be used in close combat without penalty. -Pistol Whip: Strikes your target with your pistol, stunning them for a very short time.
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Desperado: Reduces your Dodge skills but boosts your Pistol skill as you throw caution to the wind and concentrate on making the shot.
Dexterity Perception
Rifle Determines effectiveness of rifles in combat, including chance of critical hits, weapon selection, and special attacks.  Rifles have the longest range but characters suffer a penalty to Melee Defense while wielding a rifle. -Rifle Butt: Strikes the target with the butt of the rifle, stunning them for a very short time.
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Precise Aim: A short term Rifle skill buff that renders you immobile while in use.
Dexterity Perception
Stealth Determines a character's ability to avoid detection via noise and learn a number of effects and special attacks, including the ability to alter your faction ratings (and reveal those alterations in others). --- Coordination Perception





Resources: 36, 42, 46, 111, 125, 131



 

 

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